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CCS NetworkDue to some increases in server expenses I need to offset the cost of the upgrades/increases in some manner and since I don't like to ask for money without giving something in return, for the months of July to the end of September we'll be doing a temporary change to the double XP policy along with a sale.

From July to September you can now schedule double XP for your sim chains twice in one 30 day period.

Sim chains that purchase 3 days will get a 4th day free.

As per usual all double XP scheduling for any chain in CCS must have at least 7 days between the last active date and the start of the next double XP period.

This will last for the next 90 days or so til I've been able to offset the cost of the server upgrades. After we've been able to cover the upgrade costs, we'll return to normal double XP policy.

Thank you for your understanding in this matter and have fun.

As per usual you can schedule double XP through myself, or She Juniper by contacting us in Second Life.
CCS Network06/27/2012 - Update Information:

If you are seeing the following error:
[02:37] CCS Sim Owner Payment System: Touched.
[02:37] CCS Sim Owner Payment System: No items are posted
[02:38] CCS Sim Owner Payment System: The payment system returned an unexpected error code: INVALID_AMOUNT
[02:38] CCS Sim Owner Payment System: Session finished, terminal resetting

This is because the New Payment System is not yet activated on the database, so your sims are not currently registered under NPS.

NPS will be turned on on at midnight on July 2nd, the first payment date under the new system will be August 1st, to allow people that have their meters paid into July the full month of their service before the NPS drafts payments on the 1st of August.

Hey folks, heres a quick overview of the new CCS Payment System, how it works, and how its going to save you, me and everyone else a lot of time. The new system allows you to personally own your payment meter, and communicates directly with the CCS database to get its information on when your payment is due.

Primary features of convenience are:
- No further need for payment meters placed by CCS administrators.
- The Payment System when rezzed and registered with the server will make payments for all sims you are the owner of, requiring only one payment computer even if you own 20 sims.
- The Payment System will automatically make your CCS Payment for you on the 1st Day of every month without you needing to interface with it at all.
- The Payment System will allow you to make pre-payments for service for up to four months, pre-empting any need for auto-debiting a monthly payment for the duration you have paid.
- You can't accidently return it, and even if you do, you own it so you can place it right back out.
- Easily blends in with home furnishings and other home decor, low prim mesh design.
- Can be placed anywhere! (Does not need to be rezzed in a CCS active sim to manage the CCS sims you own).
- No Mod/Copy/No Trans permissions.

The New CCS Payment Meter - You Own It

On Rez Debit Permissions

This is simply informing you that by agreeing to the debit permissions, this object will automatically debit payments from your Linden Dollar Balance on your payment due date. The CCS Payment System will NEVER automatically debit more than L$4500 per sim that you own. So if you own one sim, the object will only automatically debit L$4500 on the first day of the month from your Linden Dollar Balance.

If you do not have have L$4500 in your Linden Dollar Balance on the 1st day of the month, the payment attempt will fail, and your sim will temporarily be deactivated and you will need to contact CCS Administration to reactivate the sim after the payment failure is fixed.

Pre-Payment Menu

This will ask you if you want to make a pre-payment. Pre-payments allow you to pay your CCS payments ahead of time for up to four months, just like the current CCS payment meters. Pre-payments are not compulsory, you may make them if you feel the need or wish to pre-pay in advance. Otherwise simply leaving the payment system rezzed with automatically make payments for all the sims you currently own on the first day of the month every month.
Sim Ownership Menu

The above shows the pre-payment sims list, this is basically pulling a list of all your active CCS sims that are on the New Payment System. All CCS Sims will be switched over to the New Payment System on the 1st of July, 2012, any sim that has not made payment for service by August 1st, 2012, will be deactivated.

Sim Owners should contact me or She Juniper between now and the 1st of July to get their new Payment Systems, and to ensure we've got your regions set up with the right owners specified.

Feel free to also ask questions in the forum thread related to this update!
CCS NetworkHey all, just a friendly update from the CCS development team. I realize a lot of people have been expecting CCS 1.0.5 since oh...around last December. But, we ran into so many issues over the last half a year that we've literally been constantly having to adapt in the process of fixing bugs with the 1.0.4 meter that it has just dragged out quite a bit longer than we actually planned for. Or could have ever anticipated.

So, here's a quick preview of what you can expect Soon™:

CCS 1.0.5 Release Feature Updates:
- Major bug fix process pass that addresses about 98.7% of the reproducible bugs in the 1.0.4 version meter.
- Balance pass for racial and class skills
- New uncrackable security schema that will not allow illegitimate objects to gain access to the CCS communications system in any manner. Sorry hackers, your link_snooping/prim spoofing won't work anymore, but thanks for playing.
- New HUD system design for better visual flow in combat. The new HUD also takes up far less "screen real estate," making it less intrusive to your overall visual combat experience.
- New characters created at level 1 will have a free respec issued upon creation of the character to allow new players the opportunity to change their race/class without losing any of their starting time as they become more familiar with the game.
- All current players will receive a free respec during the update, and all CCS players will now be able to "bank" respecs, meaning if you are issued a respec and you don't use it at that time, then you receive another then have two respecs on your record you can use (rather than the previous situation where you could only have one respec at any time). Your private character sheet view will show how many respecs you have available if you need to check to see if you have one.

New for Sim Owners:
- New CCS Payments System, using an affiliate vendor system that allows the sim owner to place this or her payment system anywhere on the sim without the need for a CCS administrator.
- Payments for CCS access will now be tracked on the CCS database and are viewable by sim admins on their sim admin page to enable the admin to review payment history.
- The CCS database will inform sim owners/admins by instant message when his or her next payment is due.
- The GTFO System: Many chained CCS sims have run into a lot of problems when dealing with extreme griefers, because not all CCS GMs are estate managers within all sims in the chain. The new GTFO system will allow all sims that are GTFO-enabled to be estate ban linked, which means typing one name into one page on the CCS database will immediately estate ban and eject a griefer from a sim they are griefing and prevent them from accessing all the attached sims in the same chain.

For Players and Developers:

- API 3.0: Yes, the great white unicorn is finally coming! We've been talking about it for awhile and it's almost ready for launch.
- API 3.0 will feature the same new security schema the new CCS meters are using, preventing any method of exploitation of the API by attempting to send illegitimate communications piggybacked on the dynchan through a weapon or any other method.
- API 3.0 brings new features to the API system that allow for more realistic developmental control of the total "power" of a weapon, keeping most weapons in the CCS system in line with each other without the need for constant tweaking and updates on the 3rd party developer's side.
- API 3.0 also makes developing new products a snap, as the developer can simply create a weapon profile and build the weapon's enhancement definitions within the API 3.0 interface. This makes weapons enhancements editable in real-time without any need for reissuing a release.
- API 3.0 will allow us to finally open the API market to new developers interested in becoming involved in CCS 3rd party development with the new "fair development" structure system we've developed. This should keep "damage wars" and API weaponry in general from dictating the outcome of CCS combat.

So as you can see folks, we've actually been hard at work in the background developing several new systems that we wanted to get out the door to improve the overall functionality of the system, along with the simple CCS 1.0.5 meter update that has been delayed for quite some time.

We are currently testing a few facets of the release and will be moving API 3.0 and the CCS Payment system into wider-scale testing over the next week or two. Once we have all these things sanded off and ready for the live environment, we will push them all pretty much all at the same time, and improve the overall quality of the game and its component parts in all facets, rather than "nickel and dime" our way through the various new additions.

Your patience has been much appreciated. Have a little more patience, and you will very soon see the payoff for the long wait. Thanks for your support and have a great day!

Feel free to discuss this post here in its own thread.
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