CCS NetworkHey all we've spent a good amount of years attempting to filter through the issues CCS has by ear/word of mouth/randomly helpful forum post and largely as the system gets older, larger and has more players it gets harder to relevantly identify actual bugs and balance issues over the general white noise of player base opinions.

So in that effort we've removed the CCS Bugs/Suggestions forum....because it simply was not helpful. If you wish to simply discuss how you feel about CCS you can use the CCS General Discussion Forum to do so.

But for bugs and suggestions we've now implemented Mantis Bug Tracker into the website, allowing for more accurate reporting of bugs and issues with the CCS system which will allow us to actually track the issues with the system more effectively and address bugs and issues that actually have good reporting data in regards to them, rather than continuing to try to work out what the issues are amidst a stream of arguments and opinions.

You can access the new CCS BugTracker by clicking the link here in this news post. Or you can find the CCS BugTracker available under the Community Combat System menu on the main page.

Only registered site member may use the BugTracker. And please keep in mind that reporting a new issue and simply typing "CCS R BROKE MY XPS" into the description field is not going to end up getting a resolution. We need as much data as you can give us on what the problem is. So please provide the following data when reporting issues.

    Helpful Reporting Data:
  • Your SL/CCS Player name, and the names of any other players that experienced the bug when it occurred.
  • What the bug appeared to do, a descriptive account of what occurred and how it occurred and the consequences of its occurrence.
  • Please supply, if you can, a method of reproducing the bug you are reporting. If you have encountered a bug, please attempt to reproduce it again so you can tell us exactly how you made it happen. This helps immensely in regards to allowing us to focus on what parts of the system may be responsible for the problem you are experiencing.
  • Please supply the Second Life viewer version you are using, this will not always be relevant but can help us to determine if there is an issue with a viewer as compared to other viewers if any arise.
  • DO NOT report bugs with CCS 3rd Party Developer weapons on this tracker. Bugs with API Developer Weapons should be reported to the designer themselves, this system is only for tracking and attempting to more accurately identify bugs with the CCS system itself.
  • DO NOT report "cheaters" via the CCS BugTracker, as that is not the purpose of this tracking system. If you suspect someone is cheating please contact your local GM staff in the sims you're in or a member of the CCS administrative staff.
  • You may use the CCS BugTracker to report perceived issues with CCS combat mechanical balance issues, but keep in mind that these reports will not be treated with the same level of importance as actual bug reports, they will be assigned to me or Melanie to review in hand with the system's overall balance and will be applied during system updates if found to be relevant reports.

Hopefully with this new system in place we'll actually be able to drill down and solidify our view on system affecting issues so we can more respond to bugs and issues with the system more efficiently.

Also in regards to CCS 1.0.5 there are test meters in play, we've eliminated several reported bug issues but there are a couple that are still outstanding that we need to work on. So now would be the time to get some practice with the CCS BugTracker, if you want to give us any data you may have on bug or balance issues for the next upcoming release!

Thanks all. Appreciate your time.
CCS NetworkHey all, getting a lot of IM's about respecs and the like so just wanted to take some time to update everyone on the state of development.

We're looking to have CCS 1.0.5 out by the end of October, it is our hope that this will coincide with our revamp of the CCS API system, switching it over to API 3.0.

All major system updates, which we do about every 90 days, always end with a free respec that you can choose to use when you want, or a mandatory respec you must use immediately if major changes are made that the entire game base must adapt to, then a free respec is issued a week or two after that.

We have a lot of irons in the fire as we work on the new CoLA mesh rebuild, and we work on CCS 1.0.5 and API 3.0, we've also got some player security features going into CCS that will make peoples CCS data harder to access by anyone but the actual player....and a bunch of meter performance and security fixes as well.

So don't get all angsty out there, we've got a lot of work going on behind the scenes and we expect you'll have it all in your hands by Halloween.

So have RP, have fun, and enjoy yourselves, we've got fixes and new toys on the way for the holidays.
CCS NetworkAs everyone is well aware, we do not allow age play or child avatars in the City of Lost Angels, this has been in our rules for years literally since almost the day I opened the doors of the city back in 2006, I established this as an unacceptable part of Second Life that I was not going to allow in CoLA.

Of late though I've been getting a lot of requests for what constitutes a "child avatar" and people asking me for definitive definitions of what the exact criteria for being allowed to play in CoLA is.

Now you have to realize that this is somewhat similar to the United States Supreme Court's dilemma when they attempted to regulate the porn industry. They had to define what "obscenity" was, and the only true answer to that question is; "You'll know it when you see it."

This means that the United States Supreme Court, in essence realizes that it is nearly impossible to distinctly quantify what obscenity was in a singular definition that would define it legally in all respects.

Determining what constitutes a "child avatar" in Second Life is much the same as this dilemma. Its nearly impossible to make one blanket definition for what is right or wrong in regards to the way an avatar is designed, especially in a role play environment, and say "you must be "this tall" to ride this ride."

The simple facts are, a lot of problems come up in overall avatar development based on relative scales. My own avatar for Suzanna stands at 5'9" tall according to the viewer's avatar editor, but relativistically if I go to sims where other people aren't paying much attention to that, Suzanna looks like a midget or a very short person.

So the simple ruling on what constitutes a "child avatar" in CoLA simply must fall back on the discretion and judgment of the community and GM's on a case by case basis, its very much a case of "you'll know it when you see it". Being "short" does not immediately constitute the representation of a child, but depending on how its being played, it can.

So to try to answer this question once and for all, there is, technically, no "height" requirement for avatars in CoLA, there is simply the judgment and observance of our GM team, if they feel your avatars visual presentation is in violation of our zero tolerance policy for age play/child avatars, then they will tell you and you'll need to make a few adjustments to the avatar to try to avoid any questioning of your intent in how you represent yourself within our community, or any of the communities in the CCS network that have similar policies.

Sorry I cannot give you a more solid answer on this question, but its always been a subjective question and a subjective observation. This does not in any way change our zero tolerance policy in CoLA, if you come into CoLA and you're four feet tall and you're wearing bobby socks carrying a baby doll and start skipping around presenting yourself visually as underage, you will be pulled aside and told to change it or leave.

Effectively the GM's and Admins of the system have the ball on this, and they'll know it when they see it.
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