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CCSHey all just an update since people are apparently reading our posting from September and drawing direct hard line dates of release from it.

My approximation of completion for API 3.0 and CCS 1.0.5 by October has been offset by some unforeseen events in Real Life™. Melanie has had some issues with time and availability over the last several months, Maldoror has completed most of API 3.0's system interface and we're currently waiting on input on that from Melanie.

I have implemented several fixes in for CCS 1.0.5 but I am also holding on Melanie to do a summary overhaul based on what I've fixed and to address a couple of issues with how the meter intepreter talks to the CCS database.

Overall while I was hoping for October, we've slipped past that and it was due to situations beyond our control. Please remain patient while we continue to work on getting these updates finalized. And please keep in mind that I'm also working on a major technical revamp of the CoLA sim while doing all this plus taking care of the community in world. Its a busy end of the year all around, so please understand that while I may have been hopeful we'd have completed our intended updates by the end of October, the updates will take a bit longer before we are ready to push them live.

My apologies for any inconvenience. And thank you for your patience and understanding.
CCSI want to draw attention to the following extract from the recent Viewer 3.1 release notes.

This release changes the default mouse behavior. Clicking on most surfaces will make your avatar walk there, and dragging the mouse around your avatar works differently from older releases. If you prefer the old mouse behavior, pick Me>Preferences from the top menu, click on the Move & View tab, then change the Single click on land: setting to No action.

If you try to do CCS melee in Viewer 3.1 without making the change in Preferences mentioned, some or all of the mouse up and down clicks that you use to activate melee will be eaten by the viewer. This appears to me based on a quick test to completely wreck scripted handling of the mouse button, so that you end up in melee even though the left mouse button is up and in addition you slide around unexpectedly.

The solution is simple enough: switch the 'single click' action to no action as above.
CCSSo its come to my attention that theres a TON of people screaming about "meter bugs" during combat lately and I've been wondering what it was about as the reports weren't all that clear. Finally today someone sent me an actual log which showed the problem and I'm sort of just doing a /facepalm here.

Heres the bug:

[14:05] ?ady ?hibari (alegria.vita) shouts: [14:00] ?ady ?hibari (alegria.vita) grita: ((!!!CCS - MTR - 1.0.3: !!!CCS - MTR - 1.0.3 [script:*CCS_MTR_Menu_Engine] Script run-time error
!!!CCS - MTR - 1.0.3: Stack-Heap Collision >>> MTR Bug!!)) >>> BACK! ))

Now look at the script thats erroring. MTR_Menu_Engine...what does MTR_Menu_Engine do? It populates TARGETS to menus allowing you to use your CCS against people you are fighting.

What does it not do? It doesn't accept non-standard characters. Ergo all these UTF-8 characters people are using as "display names" to make themselves look "elite", they're basically retarding their own ability to use CCS. The CCS Targeting menu doesn't accept anything but standard characters A through Z, 1 through 0...thats it.

So your "meter bug" is basically people doing something silly with a Linden feature added with Viewer 2...and then blaming CCS for being "buggy" when CCS isn't designed to recognize UTF-8 characters. If you don't want to deal with "meter bugs" then stop spelling your name as: ??????? ???????

CCS wasn't designed to interpret Latin people. Seriously. LOL even the website can't intepret the Latin and UTF-8 characters people are using, anyways the question marks are all non-standard UTF-8/Latin characters. Stop using them and you stop getting "Meter bugs".
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