CCS NetworkHey all, getting a lot of IM's about respecs and the like so just wanted to take some time to update everyone on the state of development.

We're looking to have CCS 1.0.5 out by the end of October, it is our hope that this will coincide with our revamp of the CCS API system, switching it over to API 3.0.

All major system updates, which we do about every 90 days, always end with a free respec that you can choose to use when you want, or a mandatory respec you must use immediately if major changes are made that the entire game base must adapt to, then a free respec is issued a week or two after that.

We have a lot of irons in the fire as we work on the new CoLA mesh rebuild, and we work on CCS 1.0.5 and API 3.0, we've also got some player security features going into CCS that will make peoples CCS data harder to access by anyone but the actual player....and a bunch of meter performance and security fixes as well.

So don't get all angsty out there, we've got a lot of work going on behind the scenes and we expect you'll have it all in your hands by Halloween.

So have RP, have fun, and enjoy yourselves, we've got fixes and new toys on the way for the holidays.
CoLAHey all, while I'm doing most of my SL business via email at the moment the reasoning for that is I'm currently in heavy mesh mode with Chaos.

Some of you all might not know Chaos as hes only floated in and out of CoLA over the years, but last year I helped Chaos out with some CCS sims that were copybotting his builds, and since then he and I have been pretty close and he agreed to do the CoLA rebuild under mesh with me since I had helped him out when even the Lindens weren't doing anything about his troubles.

Regardless of that the introduction of mesh means a lot of different things for Second Lifers the first of all being your Intel GMA 965 integrated graphics chip probably isn't going to cut it any more and if you've been coming to CoLA on a low end computer with a very compromised graphics situation, now, here in the next month or so, is the time to upgrade to something a little more efficient.

In most cases if you play from a desktop computer, adding a newer video card will do the job, anything around a Geforce 7600 GT or Radeon XT800 should be fine for the job and those are pretty cheap on Newegg.com so if you're looking for an easy way to ensure you can experience Second Life and CoLA once mesh becomes the standard that would be the cheapest route if you're not already above those specs.

Recommended Minimum Specs:
AMD or Intel Dual Core 2.0ghz
2GB of RAM
Nvidia 7600 GT or ATI Radeon XT800

Now I realize some people might actually have issues with upgrading and dealing with Mesh in general so at this time once we do the CoLA rebuild, Little China and a few sims around the core build will retain their prim designs, so if you can't come to CoLA proper due to hardware related constraints, you'll still be able to RP in the surrounding sims in the chain until you can create a situation that allows you to experience the mesh build.

Mesh is not incredibly high tech, but unfortunately Second Life has always been even lower tech than that so there are a good handful of people that use Second Life on very low end hardware. Please be assured we're not doing this to exclude anyone from CoLA based on their computer specs, but to give the community a better environment that truly reflects the world we've all created together more realistically.

We're in process on the real build, the test build was as stated, just a test build. I expect to have this all done and ready to go by Halloween of this year, which is, officially our five year anniversary as a community.

So as my anniversary present to you all, I will re-envision what CoLA is under mesh, retaining and improving some elements of the old that go as far back as the skybox in CoLA, and creating new and improved additions which will give us far more detail and far more "play area" in the new sim than we've ever had before.

Expect surprises. And expect to be impressed. Between Chaos and I, and the partnership of our 2D/3D skills, CoLA will turn up to be something like you'd expect to see in a mainstream video game...while using half the resources CoLA uses now, under a prim build where I'm texture faking half the details.

So, RP, have fun, and enjoy, and get prepared. Mesh is the future, and CoLA will be right there in it.
CoLA


Just a quick look at what mesh can do when you're not even really trying. These are some random meshes designed by Chaos that we've thrown together in the rebuild sim for the Mesh RC test.

Mesh RC test is tonight at 9:00PM PST, at the CoLA Lost Angels sim.

We're looking to get as much help as we can with stress testing the situation.

Please keep in mind that the build you see during this test and in this picture are not indicative of the final CoLA rebuild that we're working on, this is just a single street recopied over and over to max out region resources for testing purposes.

Hope to see you there tonight at 9pm SL Time! Get the mesh project test viewer at the following Link
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