
1)You're using a no copy/no trans image as your SL profile image
2)You're using an image for your SL profile image that exceeds the LL servers dimensional constraints.
3)The Second Life server is just extremely slow in picking up and converting SL Profile Images.
So if you do a blog and you get a broken image link using your SL Profile image link, try uploading an avatar, linking to an external image, or using the No Image option til you can do one or the other.
Theres no way for us to fix a broken link from the SL Image server, if they're not serving an image, regardless if you have one, we can't make them serve it.
Thanks all.

Because of this I am once again forced to make changes to the policy.
So without further ado, explanation, or complaint, feel free to review the update policy here: CCS Network Double XP Policy
I feel the adjustments are positive and as far as the adjustments that had to be made to deal with abuses of the policy. Well, I apologize to the player base for not having foreseen them when the new policy was formulated.
I would like to close this news post with the following statement. Please stop looking for ways to abuse or get around the rules. Double XP has some very positive points, it allows lower level characters to catch up to higher level ones a bit quicker, balancing out the level base in the network more efficiently so people can play together without too much level imbalance. It allows me to finance the constant expansion of the CCS network's technology needs and it allows me to compensate Melanie for the time and effort she puts into helping me make this a better system, and also allows CCS itself to be self supporting and capable of responding, financially, to the demands or needs of the network at any time.
Those of you that are making it negative for the player base, and negative for CCS in general, are hurting the network as a whole for your own interests. I will start terminating players, GMs, sims or entire communities if this does not stop. I hate to be heavy handed with any one, we are a collective partnership in this network, everyone working together and providing hundreds of role play/gaming/combat environments in Second Life, making CCS literally one of the most widely used gaming systems in the history of Second Life, and we've all done great over the last four years, not just me, but all of us, together, the players, the sim owners the designers and the system developers.
Continued attempts to "game" the system and get around the "rules" and make it negative will be viewed as hostile attempts to degrade the integrity of the CCS Network and will be dealt swiftly, to protect the integrity of the network and the players that enjoy this game. I hope I am abundantly clear on this.