Summer Kicks (my) Ass! PDF Print E-mail
Written by Suzanna   
Friday, 30 July 2010 05:20

Just a quick heads up if I seem a little hard to contact right now. Its been a pretty busy few weeks for me due to heading to Denver for my mothers Birthday mid July then a bunch of stuff going on between then in regards to other members of the family passing through town and some friends scheduled to travel through in early August.

I've also been getting out in the daylight a bit and exercising, I've been on a near pure protein diet for around a year and shed all my "sugar" weight that I had gained over around 25 years of socking down soft drinks and crappy food and over the time lost around 30 pounds of "bad" weight (I've never been overweight just had around 30 pounds of weight on me that was gained mostly from bad sources, garbage in, garbage out they say in the computer world, means the same biologically really), so I've been exercising a lot in the early mornings lately rebuilding the weight I lost based on good foods, high protein intake and about six liters of water a day, versus the 30 pounds of sugar based "fat" that was putting me about 15 pounds over optimal BMI. I'm down to less than 3 percent body fat and I can run five miles again, and I'm still smoking so thats pretty much the last four years of living in the dark and working on SL/CoLA/CCS reversed physiologically and I'm back to where I prefer to be...and I must say I look pretty damn good in the mirror too, so yay for being happy enough with my results to regain a little vanity.

Anyways its summer, and I'm not fluorescent white any more skin wise and I'm feeling a lot better now that I got my diet and physical activity back on track, its just been playing hell with my schedule as I've headed into the active portion of the plan. Now I just have to put that 30 pounds back right...then I'm going to get a job as an underwear model.

But in all seriousness, I am here, I am catching stuff in my email and logging into SL as I can and dealing with stuff in bits and pieces....just tons of stuff going on at once here. Suffice it to say if you IM me, I will see it in my email and will respond or log into SL to get in touch with you.

Now, if you'll pardon me, I'm off to the gym.

Last Updated on Friday, 30 July 2010 05:34
 
MC Enchanted Weapons - API Termination PDF Print E-mail
Written by Suzanna   
Friday, 23 July 2010 13:39

EDIT TO ADD:  As of today, Saturday, July 24th, 2010, we had negotiated a situation of temporary suspension for this license while the weapons are rescripted, removing the exploitative issues within the scripts, under a new scripter, so don't toss your MC weapons out just yet, soon as the line is rescripted and homogeneous with the CCS system, they should be back and better than before. - Suzanna

This is just to do a public notice in regards to the MC Enchanted Weapons line. We have over the last few months spent extensive amounts of time working with MChristian Cortes and his co-developing scripter to attempt to curb the exploitative features of the weapons they were producing, they have been compliant in changing the problems we've identified but refused to remove certain exploitative elements that we continually identified in version after version of their weapons and have released new versions with a HUD system that is heavily exploitable and the situation is just a situation where we are at the end of our rope.

MC Enchanted Weapons has received an unprecedented amount of API support from both Melanie Milland and myself, Melanie Milland even specifically writing scripts for them to show them how they should be approaching enhancement processes. None of this has changed the fact that every week theres a new exploiit in regards to this weapons line and some exploits that they simply refuse to remove no matter how many times we ask them to do so. We have given this unprecedented amount of support in every attempt we could make to not have to terminate this line so we could allow continued service under CCS for this developer so we would not adversely affect them or the players that enjoy their creations.

CCS has worked extremely hard in a multi-lingual situation to attempt to come to terms and get this weapons line in balance and producing effectively enhanced weapons that are not exploiting the system, and we have been unable to get acceptable results from the designer and his co-scripter regardless of weeks of attempting to remove the problems, re-issues, line item weapon bans to remove old versions that had exploits in them only to have the new weapons have the same exploits with added new ones.

I personally like MChristian Cortes quite a bit, he has always been a great player and an asset to the CCS Network, but I can no longer condone the licensure of MC Enchanted Weapons as a 3rd Party API Developer due to the absolute unwillingness of his scripter to develop weapons that are not exploiting the CCS system. Every new version carries a new exploit or the same exploits as before. While changing certain enhancements to try to make them seem "legal".

We have, as stated, given this developer an unprecedented amount of API support. Not only have Melanie Milland and I worked closely with them for well over a month now on their issues, other 3rd Party Developers such as Maldoror Bowman have tried to offer their help in sorting out this developers issues and we have all been met with more or less no progress on getting this line of weapons into a situation where they are truly enhancements to CCS play and not running exploitative API enhancements which make them completely unacceptable for use in the CCS system.

As always, it pains me to have to terminate an API license, but we have given much of our time to attempting to resolve this situation and the scripter for MC Enchanted Weapons just does not appear to take the given advices, requests and even scripts written specifically to show them what they are doing wrong, and implement them to make this weapon line acceptable and homogeneous within a CCS environment.

So our apologies, we have done everything we can, neither Melanie nor I want to terminate this license but after extensive attempts at working with this developer we are left with no choice but to rule them incapable of developing enhanced weaponry for the CCS system. I apologize to any player this affects, but as stated, we have done everything we can now since the end of May of this year.

Last Updated on Saturday, 24 July 2010 14:46
 
Thanks everyone - 1.40.2 and Happy Birthday PDF Print E-mail
Written by Suzanna   
Saturday, 03 July 2010 11:28

Rollback in progress. The input everyone has given on this subject and testing Andrew Linden has done with us and others has revealed the obvious, 1.40.2 was not ready to go live.

I appreciate everyone getting behind this issue and speaking up. I am not against the idea of Havok 7 being introduced to the grid and I am not against the idea of improvements to the quality of life in Second Life.

1.40.2, doesn't seem to have much, if any, improvements at all, other than the H7 implementation and the problems that came associated with it were not worth it.

Anyways, thats our good news for the day, you stood up, you made your voices heard, and Linden Labs finally admitted the glaringly obvious.

HAPPY BIRTHDAY:

To Melanie Milland, CCS co-developer and CTO of Gamma Wave Games, shes older than a stump today. I think. But then, who cares about time when you're a vampire eh? Anyways, if you happen to see her, wish her a happy birthday.

Last Updated on Saturday, 03 July 2010 11:33
 
Lost Angels on 1.40.4 - And running as region pilot PDF Print E-mail
Written by Suzanna   
Friday, 16 July 2010 10:42

Hey all just some heads up for everyone that misses notices and whatever else.

Over the last week we've done a lot of load testing for the 1.40.4 server version the Lindens will be pushing to pilot regions next week. 3 tests were absolute failures but yesterdays tests were AMAZING other than a few minor hiccups the sim performance under heavy combat load was absolutely out of this world.'

At one time we had 51 people fighting, and the sim wasn't dipping under 0.80 Time Dilation and was staying around 25 - 35 sim FPS. That my friends is unheard of since previous to Havok 4, so it looks like our hard stop on the 1.40.2 and our help and focus with the Lindens on making 1.40.4 better may have worked.

They are going to randomly add high volume regions to the server LA is on today to watch worst case scenario sim loads to see the affects, expect occasional moments of WTF, this is to allow them to actually test against the worst case scenario, which is a lot smarter than testing against best case scenarios.

So kudos all around to all the testers that helped and a big round of applause for Oskar and Andrew Linden who took heavy ownership of this issue and did everything they could to ensure that 1.40.4 turned up as sweet as its turned up.

Hopefully with a few further tweaks the days of "lag" in combat sims may be a thing of the past. Then we get Raycasting....oh my oh my.

So well done, to the LA and CCS testers that helped us make this work, and well done to Linden Labs for standing up and listening and working closely with their customers, its nice to see some of the old school spirit back from the Lab.

 
Second Life 1.40.2 - It Sucks...and So Do You IF...... PDF Print E-mail
Written by Suzanna   
Thursday, 01 July 2010 21:03

You don't log into the JIRA and vote on the following issue:

http://jira.secondlife.com/browse/SVC-5927

Basically all the lag and errors you saw today? CCS related problems scripted objects in sims not working. All that is a product of the 1.40.2 Server deploy.

So go VOTE, get your friends to vote too. Get your dog to vote. Unless you want Second Life to become more like Still Life, go vote on this issue.

Cause otherwise the freaking Lindens are going to stamp it "working as intended" and I'm sorry, if they do that, there will be absolutely nothing we can do, or the weapon developers in Second Life can do, to fix it.

The following is an excerpt of the logic we are dealing with. You tell me who is making sense in it. Cause maybe I'm just CRAZY.

[11:52]  Maestro Linden: I wonder if it was a transient issue after the restart
[11:52]  Suzanna Soyinka: The issues as it occurred last time you all rolled this out were intermittent as well
[11:52]  Suzanna Soyinka: This is the same pattern as two weeks ago
[11:53]  Suzanna Soyinka: When you tried to roll 1.40 out and had to roll it back
[11:53]  Maestro Linden: between 1.40.0 and 1.40.2, there was a physics performance fix that made a big improvement in certain regions
[11:54]  Suzanna Soyinka: We were seeing, at that time, 60% loss in collision reporting and communication fall offs of unprecedented levels, in conjunction with sim and script performance taking a gigantic dive and the associated other issues, home locations reporting as unavailable when sims are up people getting sent to Ahern and Korea, its the same pattern of events.
[11:55]  Suzanna Soyinka: Now we have the 1.40.2 roll out and the same issues are being reported with the same variables involved.
[11:57]  Maestro Linden: I'm not terribly surprised about home locations and TPs being broken for ~30min after regions restart on a mass scale (such as we have this morning), but the sim performance problem could be an issue
[11:58]  Maestro Linden: scripts are the first thing that get throttled when sim performance is bad, so that probably explains the missed LSL collision events
[11:58]  Suzanna Soyinka: Problem is Maestro
[11:58]  Suzanna Soyinka: You guys are in a certain level of denial here
[11:58]  Suzanna Soyinka: Sim performance can be bad with 6 people in a sim
[11:58]  Suzanna Soyinka: Because of the 3 other sims on the server with it
[11:58]  Suzanna Soyinka: So...you have a sim with 6 people on it
[11:59]  Suzanna Soyinka: Nothing works
[11:59]  Suzanna Soyinka: Cause the other 3 sims are running horribly.
[11:59]  Suzanna Soyinka: So the scripts get throttled
[11:59]  Suzanna Soyinka: In a region where 6 people are trying to do whatever
[11:59]  Suzanna Soyinka: If you're throttling scripts when region performance is bad
[12:00]  Suzanna Soyinka: LA is...well, out the window entirely, 4 year old RP community, one of the oldest contiguous communities on the grid, server performance is ALWAYS bad cause its always busy.
[12:00]  Maestro Linden: yes that's true, to some extent (more so with openspace/homestead than full regions.

Is this what you want? You want your Second Life experience lagged out and throttled by shit thats not even going on in the region you're in? Its definitely not what I want, so...go vote, seriously.

Last Updated on Thursday, 01 July 2010 21:09
 
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