State of the Game - Summer 2010 PDF Print E-mail
Written by Suzanna   
Thursday, 17 June 2010 13:34

The State of Second Life:

Hey all, just wanted to cover a few key points to ensure everything is clear with everyone that is involved with CCS in some way within Second Life.

Its been a rough couple of weeks for Second Life and CCS in general. Linden Labs fired 30% of its staff, the Linden dollar devalued in response to that by around 10% of previous economic figures (means you pay more for Linden dollars and get less in return for selling them back), M Linden came out and showed everyone his skill at corporate double talk, throwing most old school grid citizens a bit of a curve ball since we're used to a bit less bullshit than that, usually. And to top it all off Linden Legal disavowed responsibility to take action against a user proven to have illegally used the CCS Software base to create a competing product and instructed us that it was our responsibility to seek a damages judgment in the situation rather than Linden Labs, themselves, taking any responsibility for taking action against an account holder that is in proven violation of their own DMCA policies.

Yep, its been a rough start for the summer here in Second Life, but that's pretty much just how things happen sometimes. The Linden economy snaps and twitches all the time in response to things the Lindens do. And back in 2005 when I first started in Second Life the Linden Dollar was trading at around L$375 to 1$ USD at its high, over the last five years thats come down as the value of the platform has increased due to Linden investment and of course user investment.

In simple terms, we're in a rough patch, as a grid, not just CCS, but the grid as a whole. And these things occur and you weather them as best you can.

Rumors In Regards to CCS and the State of Second Life:

To address some rumors I will go ahead and state that, yes, I am not happy with Linden Labs right now. The Linden Labs we're dealing with today is not the Linden Labs I remember from five years ago where Concierge reps would literally teleport to your location to help you personally with issues even if you were a minor land holder. Their service has degraded from a level of personal service that I found absolutely amazing, five years ago, to the same crap service you'd expect from any other online services representatives. File a ticket, wait days or weeks for a response, call Concierge and no one has any answers or even understands what you're talking about because you as a land owner and developer know more about Second Life than half the people they have answering the phones. Please file a JIRA ticket that might get noticed if you can get enough people to vote on it as an issue, thank you. A democratic process towards QA and Bug Tracking is pretty much the dumbest idea since the inflatable dartboard.

Things have changed kids. Thats the long and short of it.

The "rumors" state that I will be leaving Second Life and taking CCS with me. This is a patent falsehood, I have responsibilities to my users and my sim owner/admin clients that I will not abandon simply because I find the state of Second Life to be unsatisfactory to my expectations of what I believed Linden Labs and Second Life to be.

CCS Service will remain active in Second Life, my commitments to our player base and our sim owner/admins will not be abandoned simply due to my change in stance in regards to my support and belief in Linden Labs.

CCS will continue to provide service, updates, upgrades and systems additions, as planned, until such time as the grid is either shut down, or the Lindens literally destroy the role playing communities of Second Life out of their own idiocy. I will service this grid until there is no grid left to service, end of story.  

I have considered alternatives, I have looked at potential escape hatches for CCS to use, to get off the grid and better its situation elsewhere and the simple facts are, unless there was a situation where I could transition every single member of the CCS Community in a method that allowed for no real "loss" to them, I wouldn't do it.

So, Linden Labs turning into Yet Another Online Service Company isn't going to break CCS, nor is it going to break me. I will just call them on their bullshit, plain and simple and keep on trucking as normal.

CCS v1.0.2 - The Bugstomper has Stompethed:

CCS v1.0.2 is on Release Candidate 4 now in the testing group and the testing group has been widened out from just CoLA GM's and Global GMs and has added in a lot of our 3rd party developers so they can work with the unit and see what they can find in regards to problems.

The http-in development is in the RC4 unit and appears to be working flawlessly, we're working on getting some frontend functionality on the database frontend for sim admins and GMs to use for more functionality control and convenience.

All known bugs in the 1.0.1 release have been addressed, 1.0.2 RC4 is, at the moment, producing very few bug reports and will likely hit the live environment very soon, pending any late breaking issues.

Also in v1.0.2 we've got the fully implemented API percentile damage system in place, so developers are testing that and finding the ins and outs of it and whats problematic and what isn't. It is our hope that we can find a great middle ground in API usage that turns the API market back into a helpful and useful market for the players and not in so much a pay to win system as 3 years of somewhat confused development and occasional out of standard development has made it appear to be.

As always I will post no date for the release of 1.0.2, the RC4 candidate went out to the testing group last night, I am watching for any major negative feedback but so far, so good, no issues have arisen, so given a few more days of QA from the testing group and we should be ready to go live with the 1.0.2 build.

Once we finalize that, we'll be working on adding in the respec on demand features and XP transfer system. Hopefully to have those completed and available as profile based features by the end of July at the latest.

So, anyways, we're here, we're not going anywhere cause to be honest, theres no where to go that wouldn't harm the user base in some way.

So CCS stays on the grid, til there is no grid to service. My feelings on Linden Labs have absolutely nothing to do with my professional conduct in regards to the administration of this game.

Thanks for your time all.

 
Linden Research Inc to Release 30% of its Staff PDF Print E-mail
Written by Suzanna   
Wednesday, 09 June 2010 13:32

As released on several sources, I'll link the one I have here for reference Linden Labs plans to release 30% of their workforce.

I'll quote the bit from the article where its explained to us by Mark Kingman, or M Linden themselves.

"We've emerged from a two-year investment period during which, among other things, we've spent a considerable amount of time improving reliability and the overall user experience. Today's announcement about our reorganization will help us make Second Life® even simpler, more enjoyable, relevant and engaging for consumers starting with their first experience. It will also enable us to invest in bringing 3D to the web and will strengthen our profitability," - Mark Kingman, CEO, Linden Research Inc.

So we already have a grid that...only sort of works, partially, in any real fashion, and we are, by this statement led to believe that a 30% reduction in their workforce will somehow make this more enjoyable and relevant and engaging for us "consumers".

To echo the sentiments of our American Indian brothers and sisters, "Man with big hat speaks with forked tongue." at least at the very end he mentioned "profitability" which means he wasn't going to let this entire bullshit statement filled with meaningless corporate mnemonics pass without at least saying one thing that was true.

Amazing to me, how do people do this kind of thing and take themselves seriously? Is it that hard to say, we're looking to ensure we can keep our profits in the black while reinvesting our efforts in some new browser based viewer technology we've got going in the background. And why can't we have Phillip back....who actually said what he meant pretty much 90% of the time.

No offense M, but we know bullshit spin language when we see it, we're not idiots out here you know. The grid is yes, more reliable, you hardly ever have a sim crash these days, sims just grind to a halt and become unusable and have to be voluntarily restarted by the estate owner...I guess thats, more reliable, from a certain point of view. And the overall user experience...hrrm....have you really improved that? I think I have 25 related groups that manage the CoLA/CCS Network and almost all the related group chats work with about a 90% reliability to not send your messages when you type them, or to send your messages long after you've typed them, or to finally send the message you typed yesterday 18 hours later when its no longer relevant. The overall user experience has been improved? Where? I still can't hard set Windlight profiles at the estate level, you've got a half implemented version of Havok 4 that stabilized the grid but retarded the capacity of sims to use their resources AND have more than 30 people in them, then you pink slipped the team that was working on that and declared it "WORKING AS INTENDED", you implemented mono with a huge loading bug issue thats still not fixed and you pink slipped the team that was managing that and will likely do the same thing "WORKING AS INTENDED! THESE ARE NOT THE DROIDS YOU'RE LOOKING FOR."

Seriously, many of us have spent years of our lives now on this grid, watching it go from 10,000 user concurrency to nearly 100,000 user concurrency, and we've contributed to that rise just like Linden Labs has, in our own ways. And you really, seriously, can try to throw out corporate double talk like this that might as well read like a Mission Statement, then right at the end throw in "profitability" to ensure someone can't flat out call you a bullshit artist.

I want to know on what planet a development situation or any corporation can provide a "better" experience to their customers by firing 30% of its work force. Especially when some of those releases include people working on some pretty major problems that still aren't fixed as of the latest server release.

Amazing. Seriously.

Last Updated on Thursday, 10 June 2010 11:24
 
1.0.2 - Couple Things PDF Print E-mail
Written by Suzanna   
Friday, 04 June 2010 18:53

Just a heads up to the community the 1.0.2 Rel 3 test unit we have out in the testing group is returning very good results. All known bugs are addressed and we're pretty much "ready" to go live.

But there are a couple things Melanie and I have been preparing for at the back end, in regards to pushing http-in data to the meter, which Melanie and I are debating taking the time to get finished NOW rather than push out 1.0.2 then push a 1.0.3 revision in a month or so.

The http-in functionality we're looking at here will manage multiple things but the most visible things to the user and admin user will be the fact that the meter will no longer need to be detached/reattached on level up, and the admin user will start noticing that instead of having to pull out a calculator and manually add XP awards to players, that the player data sheet on the back end will now have some preset buttons you can simply push to auto award a certain amount of XP 100/350/500/1000 and 100xLevel which will automatically adjust the XP table by the set amount, push the new XP data to the meter in real time with no need for detaching and reattaching and auto-notate the award on the player record.

These are a couple of the top end visible functions that people will notice about it. Main deal is, the back end work for this is mostly done, its simply finishing it off and we're highly considering doing so prior to releasing 1.0.2 so we're not raining updates and we can then consider CCS "stable" and back off and work on the respec on demand/XP transfer system and API 3.0

So I know a lot of people are hoping for the 1.0.2 release and I could release it now and we'd be alright, but we'd simply be issuing a new meter very soon after it without addressing the http-in functions we're looking to add to the system.

So, patience, if you would, we're wanting to ensure we finalize the 1.0.2 release as solidly as possible before releasing it. And I think going with what we got, while totally viable, would simply require us to push another update fairly soon after we release 1.0.2 and I'd rather be able to focus on the web features we've promised and API 3.0, than get stuck in yet another meter update hamster wheel.

Just a heads up, doesn't mean its going to take another month we can probably have this stuff done in a week or so and get the testing in on it and get the meter out before mid-June barring any unforeseen issues. Just need everyone to be patient a little bit longer. The 1.0.2 meter build is solid and is more than viable as a release candidate, but, I feel like we'd be releasing it with a couple of things we've been working on since 1.0, left out of it, that really shouldn't be left out.

This http-in functionality is also needed to be in place for the web features we've promised so its just better to have the 1.0.2 platform ready and capable, rather than releasing it without the needed functionality to simply drop in the web features and have the 1.0.2 platform be able to run it by default.

 
2010 Linden Prize - And the Winners Are... PDF Print E-mail
Written by Suzanna   
Sunday, 06 June 2010 04:05

Everyone except us independent developers. Click the following link to see all the business related and governmental related agencies that were considered the finalists!

I didn't make a big deal out of it nor did I make any announcements in regards to it but CoLA and CCS were nominated for the 2010 Linden Prize and I was contacted for several references and gave said references, the people referred sent their information as requested and blah blah blah.

Regardless looking at what made the cut, it looks like a veritable list of non-SL resident endeavors that are headed by businesses, governmental agencies, universities, and non-profit organizations and kudos to them all for making the list.

Just goes to show you how much Linden Labs cares about what their actual in world developers are doing. The Tech Virtual Museum was the final winner, and congratulations to them for their collaboration with hundreds of Universities and Museums throughout the world in bringing a virtual representation of the great arts of humanity to the metaverse.

Those of us simply clothing, skinning, developing, designing and entertaining the masses within Second Life will, for a lack of a better phrase, go fuck ourselves I guess.

Between this and arm wrestling with Linden Legal for two years now in regards to the now defunct WARPS system fiasco. I'd have to say if it wasn't for the enjoyment the players in the CoLA/CCS experience have had over the years, and all the good things that have come out of it....I really wouldn't know if continuing to bother with these folks in San Fransisco would be worth my time.

Anyways, that's my slightly bitter post for the year. Now lets look forward to the Linden Prize of 2011, where they award it to IBM. or Intel, or some other gigantic company thats paying them huge amounts of money that looks good on their business portfolio. I don't mean to come off as extremely bitter here, and frankly could have cared less about winning this (though it would have nicely offset my legal expenses since 2008, bastards) but it would be nice if the Lindens actually started remembering that they have home grown success cases that are doing great things for their platform and stop with the preferential treatment of corporations, educational institutions and non-profit agencies in the platform. Sure it looks great for them, but it basically gives people like me and everyone else thats actually doing something with Second Life rather than using it as a virtual showroom for our endeavors the impression that we don't really matter in the large scale of the Linden Lab vision.

Anyways, shut up and keep paying your tier, drone. That's our job. After all. Keep our heads down, pay our tier...and try not to make Second Life look too ridiculous so big corporate interests will come in and use the place as a virtual conference call center.

Theres a texture I made, you can find it above the subway entrance in CoLA, (which was, I might add, subsequently stolen by another Second Life designer who sells Urban buildings in Second Life and placed on the stuff they sell....go figure, but I've already been through the sham of the DMCA wringer once, I'm hardly going to bother DMCAing a texture) it says, enjoy Capitalism...I hand drew it so it wasn't an exact replica of the Coca-Cola trademark image cause I mean...who needs a lawsuit of that magnitude eh? But anyways, that is, apparently, the new Linden Lab motto.

If only Google would buy them, and we could get a company which bases itself in the philosophy of "Don't be evil"...life would be so much better, in our Second Lives, I believe.

Anyways, end rant, back to work on my completely meaningless game system which is entertaining people in hundreds of sims 24 hours a day for the last four years!

/grumble

 

 
Don't you just love it when everything works out? PDF Print E-mail
Written by Suzanna   
Tuesday, 01 June 2010 14:49

I do.....unfortunately this weekend wasn't one of those times.

If you've been contacting me since Friday I apologize for my slow or total lack of response. My mother got a job offer she couldn't refuse in Denver, so this weekend was planned for her to move there. I'd hired a U-Haul truck and a pair of movers that were U-Haul recommended. Figured we had it all set up, mostly we just had to get out of the way, and everything would be fine.

Anyways Friday, at 8am, one hour before these two guys were suppose to show up to do the move, we got a call from them stating they were not going to show because U-Haul didn't send them their money, which was preposterous as we'd paid the money in advance, so one hour to go time, we've got no movers. So I had to call the bank dispute the charge...and, unfortunately given the circumstances, move an entire apartment into a U-Haul truck with just me and my mother.

And then since I wasn't going to have her drive a truck to Denver by herself with no movers to unpack her, I drove the truck to Denver, unpacked her and set her up and came back home last night.

What a wonderful weekend...truly. I consider it a years exercise condensed into two four hour cram sessions and my body agrees with that assessment.

Anyways, just a heads up. I've been trying to keep up with critical IM's via email but I may have missed a lot of things or my responses may not have made it through (attempting to be Suzanna via my Samsung Behold's email and web app is not very easy) so I might have missed a lot of IMs. If you contacted me over the holiday weekend and have not recieved a response please contact me again so I can see to your issues.

In regards to the state of the 1.0.2 release, we're more or less bug free on the latest test unit, there are a couple feature clarifications we need to fix up before we push to live but largely I think that will be ready to roll just as soon as we get the feature clarifications done and I get my feet back under me from what, really, was a unplanned interruption in regular "Suzanna" service.

My apologies all, we'll get back up to speed here over the next few days.

Last Updated on Tuesday, 01 June 2010 14:58
 
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