|
!!!ABSOLUTELY NO COMBAT ALLOWED WITHOUT CCS ENABLED!!!
DUE TO CHANGES IN THE SECOND LIFE TERMS OF SERVICE YOU INHERENTLY AGREE, BY AGREEING TO ABIDE BY THESE RULES AND ENTERING LOST ANGEL'S, THAT YOU ARE OVER THE AGE OF EIGHTEEN AND YOU ARE NOT OFFENDED BY VIOLENCE, ADULT LANGUAGE OR SEXUAL CONTENT. THE OWNER OF LOST ANGEL'S DEFERS ALL RESPONSIBILITY BEYOND THIS AGREEMENT, IN LEGAL LIABILITIES, TO THE TRESPASSING PARTY, PARTIES NOT OVER THE AGE OF EIGHTEEN ARE TRESPASSING AND THUS LEGALLY LIABLE FOR THEIR OWN ACTIONS.
YOU FURTHER AGREE TO ALLOW THE USE OF LOGS BY THE GM/ADMINISTRATIVE STAFF FOR THE PURPOSE OF DETERMINING GAME RULE VIOLATIONS! LOGS WILL NEVER BE USED IN ANY FASHION EXCEPT IN SIM ADMINISTRATIVE SITUATIONS.
What is the City of Lost Angel's:
The City of Lost Angel's is a Dark RP/Combat/Sex sim where you can come and live a character life that's not all shiny and happy and new like most of Second Life. We attempt to provide a good community for free form role play for characters of a darker nature.
The build itself was designed and built by Suzanna Soyinka, the lead designer of Angel's Respite. It is best experienced with Local Lighting enabled. You can enable Local Lighting by going to Preferences->Graphics Detail->Lighting Detail-> Click on Nearby Local Lights.
CITY OF LOST ANGEL'S GROUP:
Please feel free to join the City of Lost Angel's city group. It is open enrollment, simply click SEARCH, click on the Groups tab, then type City of Lost Angel's (don't forget the apostrophe) and click the Join button! This is an excellent way to stay up to date on the news on the city and whats going on and makes you a part of our unique and interesting community as soon as you arrive!
CCS SUPPORT GROUP
Please feel free to join the CCS group. The CCS group is where you can ask questions about the CCS system and get help with any problems you are having.
GENERAL RULES:
1) MOST IMPORTANT RULE "YOU DO NOT HAVE THE RIGHT TO BE AN ASSHOLE". - Suzanna Soyinka
2) ADMINISTRATIVE FIAT ANY INFORMATION NOT CURRENTLY COVERED IN THE INFORMATION AT HAND IS SUBJECT TO DETERMINATION BY THE SIM ADMIN.
3) CHILD AVATARS: Absolutely no sex based age play allowed. PERIOD. NO ARGUMENTS. Child avatars are not allowed to wear weapons or participate in combat or any other violent acts. Breaking these rules is grounds for an immediate ban!
Child avatars may NOT wear or use the CCS combat system while in the CoLA sim/s.
The CoLA staff has the final say and decision as to what constitutes a child avatar in sim. Staff will, when faced with an avatar they believe may violate this rule, confer with other members of staff before a final decision is made.
4) VEHICLES/FLYING: Do not rez cars or other vehicles in the city. CoLA is a no fly zone. Do not use flight defeating gadgets in the sim. ***
***A vehicle is defined as any object that uses the physics engine to drive it (i.e. cars, motorcycles, trucks, chocobos, magic carpets, hover platforms, etc), rather than an object that attaches to the avatar (i.e. horses, skateboards, bicycles, etc). If you are uncertain whether or not the object you wish to use is a vehicle, please contact a GM for help in determining the difference!
5) FACTIONS: Only CoLA factions are allowed to recruit members in the city. No other factions can actively recruit members. Characters are only allowed to be members of one faction at a time to prevent deliberate or accidental meta-gaming. Factional groups include both the general COLA racial groups (Humans, Undead, Demons, etc.) and faction specific groups (Syndicate, Coven, Brood, etc.)
It is permitted for a character to be in both the general racial group and the race's faction group, but you cannot be part of a racial group and a different race's faction group without the approval of the faction leadership. For example, a vampire can be a member of the Undead group and the Coven group but cannot be in the Undead group and the Syndicate group.
We are always open to the idea of new and additional faction groups in the CoLA sim/s. This can be accomplished by providing a write up and background information on your factional model to a member of the CoLA staff. At that time the GM team will review the information you provided before making a final decision.
6) VENDORS: No one is allowed to rez vendors or to sell their products in the city without ADMIN approval. See the FAQ for information on the availability of vendor space in COLA.
7) XP CAMPING: Camping means you are idling in the sim, not participating in role play (either openly or in IMs), and basically just doing nothing to earn experience. THIS IS STRICTLY FORBIDDEN. If you must go AFK for a short period (10 to 15 minutes) then do /9 OFF to turn your CCS off or set yourself to AFK or BUSY which stops you from earning experience. IF you will be gone for a longer period it is better to log out, especially if the sim is near capacity.
Do not try to hide someplace in the build (e.g. in walls, underground, up in the sky) or try to hide your CCS meter in the sim.
RENTERS: You are free to chill out in your apartment but if you are not going to be RPing or doing COLA related things for an extended period then please turn your CCS off
8) COMBAT/WEAPON SELECTION: Read the rules on CoLA RP COMBAT and review the list of approved and banned weapons by following the links above. You MUST HAVE a Community Combat System (CCS), which is available in the subway for free, to engage in combat in COLA. You do not need it if you just wish to role play. However, it is encouraged to wear one all the time since combat can break out at any point as a result of role play. Do not try to use the lack of a CCS as an excuse to avoid the consequences of your actions. You reap what you sow.
Your CCS Meter must be visible and readable at all times.
You can get a CCS system in the Subway entrance in COLA or in the store "Angel's Respite" to the right of the subway exit. - The use of AOE or SINGLE TARGET CCS SKILLS THROUGH WALLS IS NOT LEGAL
The use of EXPLOSIVE WEAPONS that do damage through walls IS LEGAL
**EXCEPTION** - A CCS MUST BE WORN AT ALL TIMES AND ACTIVE WHILE IN A FACTIONAL BASE. THERE IS NO SCOUTING A BASE NON-COMBAT AND ATTACKING LATER. IF ASKED TO LEAVE A BASE THEN LEAVE. NO HANGING AROUND WHEN YOU ARE NOT WANTED.
9) GESTURES/SOUNDS: Gestures can be a fun enhancement to role play. Please use them appropriately and rarely. Do not spam gestures or sounds repeatedly as this disrupts role play and is annoying.
10) SHOUTING: Please keep shouting to a minimum and in conjunction with ongoing role play. OOC shouting is prohibited in the sim.
11) HARASSMENT: CoLA is a dark role play simulation. Activities many regard as "evil" are typical in COLA. Slavery, rape, murder, theft and random violence are all appropriate in a post-Apocalyptic world. Demons, vampires, lycanthropes, creatures from other planes, rapists, serial killers and similar creatures all roam the streets. This means that *characters* often act in aggressive, predatory, criminal and/or plain uncomfortable ways. This is to be expected given the nature of the simulation.
In-character protests often do not deter such activity because many *players* come to the sim looking for such things, regardless of that their *character* might want. If you do not with to role play certain activities or with certain players then it is best to IM the other person out-of-character (OOC) and politely explain you are uncomfortable and would rather not engage in any such activities. You can also use the "FADE TO BLACK" rule (see the COMBAT rules) if appropriate. If activities persist then contact a GM about the issue.
12) BEING BANNED: If you are banned for violating these rules you can only contact another GM if you feel the ban was unjust or abusive. Trying to get your ban lifted by contacting various GMs will only get your ban time increased. Otherwise you can use the "CCS Appeal Board" on the CoLA website.
13) REPORTING PROBLEMS: Any issues, questions, instances of rules violations or any other problems can be brought to the GM staff. These are players with "GM" above their meter. Please be polite and straight forward with your issue so it can be addressed quickly. If you have a problem with a GM then bring it to the attention of She Juniper or Suzanna Soyinka. Any accusations of cheating must be brought to your faction head or a GM to be addressed. Do not make public accusations of cheating.
14) REZZING OBJECTS: Rezzing objects is permitted in COLA because RP sometimes requires various props, objects, pose balls and so forth to be added to the sim. Objects left lying around the sim count against the overall prim limit of the sim and reduce the amount for others to use. Renters, of course, can leave items in their apartments within their prim limits. Persistent disregard of this rule or rezzing a large number of objects will result in disciplinary action. CoLA is not a building zone.
15) OUT OF CHARACTER: Statements made out of character in the City of Lost Angels and it's subsidiaries is signified by speaking ((in brackets)). This is so your fellow players know what you are saying is not in character and helps minimize confusion between IC (in character) and OOC(out of character) statements.
Insulting, argumentative or those made in anger, stated OOC to other members of this community are completely PROHIBITED. If you have an issue that you feel requires the intervention of a mediator, contact a member of the City of Lost Angels GM Team.
OOC COMMENTS MADE IN AN INSULTING OR OFFENSIVE MANNER TO ANYONE IN THIS COMMUNITY CAN AND WILL RESULT IN A BAN FROM THE SIM/S.
16) META-GAMING As stated in the CoLA combat rules, Meta-gaming is defined as: When a player has become aware of or told about information Out of character (OOC) pertaining to or directly regarding an ongoing storyline, situation or other player and then, by means of role play, uses that information either to their own benefit or as a means to interact with/against other players.
This is extremely aggravating for those of us who are trying to provide fun and possibly in-depth stories for the residents in LA and is therefore prohibited in the game. 17) GODMODDING As defined in the below, this sort of activity is disruptive, rude and unwelcome in the sim/s. Individuals found to be godmodding other players will be subject to disciplinary action including banned from the sim/s. Godmodding:
Godmodding is a term common to message board based role-playing games. Godmodding is almost always frowned upon by other members of the RPG, as it can be severely annoying to everyone.
Godmodding is a variant of god moding. The type of behavior it describes is also classically known as Twinking.
Godmodding for personal gain
Godmodding occurs when a character describes an event or a series of events he or she has taken against a player character in the RPG, with the person who plays the character acted against then describing actions taken that completely nullify the original actions against them. Godmodding is thus used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events. It is also used as a single word definition of having an invincible character or unbreakable armor, limitless power, etc. For example, the following exchange would be godmodding on the part of player A:
* Player B states, "Having exploited A's mistake and caught hold of him, B strikes A." * Player A states, "B completely missed A, and A takes no damage."
Godmodding at the expense of others
Godmodding can also refer to the case where a player describes the outcome of their own actions against another character. For example, player A stating, "A strikes B and B takes damage" would be considered godmodding on the part of player A in most situations. Another less common version of this is when a character is facing multiple enemies, and he directs an attack from one foe into another foe. This takes the format 'Player B states, "A misses B completely, and strikes C instead."'
Controlling characters
Controlling characters that aren't your characters to begin with is also a form of godmodding.
* Player A: Punches Player B. * Player B: Dodges attack, grabs Player A and throws him. Player A flies at Player B, who warps behind him and slashes Player A in the back.
|